Monday, July 28, 2025

Jin-Roh: Sprint 6



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VFX Final Pass

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Muzzle Flash:

Sparks:
 

 
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New Additions
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New textures created and made into sprite sheets, the animations run on a material flipbook. 
I added sparks into the firing to fill in some of the empty space.
I also changed up the stars so they match the muzzle flash and create a sprite sheet for them too. The stars work by being children to a parent that is spawning a bunch of sprites that the stars trail. 
 
 
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Texture Creation
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I took some ducks and committed war crimes against them. I separated the duck from its background. 
 

I killed the saturation on them so that they were grayscale added some filter layers like Ocean Ripple and Spatter to get this. 
 
 
 
 Then I played with the levels of the image to get various tones in the duck, so it wasn't all so uniform. After I distorted the image, elongating and warping it to the shape and length I needed.
 
 
 
The white spaces can be removed with the color range selection if you don't like them. 
 After that I used a couple of the blur options like radial and gausian to break up the look of the duck.
 
 
 
And I get a little something like this, I go back in with a brush and break up anymore sections I want and add more value back in, after adding with the brush (in another layer) I then add the blur filters back on top to meld it back into the original.  
 
These are the textures I created with my ducks and other objects like a tree.
 
































































































Wednesday, July 16, 2025

Jin-Roh: Sprint 5

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VFX WIP (5th Pass)

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Muzzle Flash:

Combo Move:



Wednesday, July 2, 2025

Jin-Roh: Sprint 4

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 Material Work Done (Final Pass)

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In Scene, its not seen at all, but I know its there :'D

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VFX WIP (4th Pass)

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Muzzle Flash:

Combo Move:

   
Pieces to the puzzle:

Heat Expulsion: 

Smoke:

Lerping Stars:


Explodo:

Gunsmoke:

Jin-Roh: Sprint 6

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